Unfortunately, when working on these crazy huge projects, every image released into the world needs multiple levels of approval from all the producers above me, which is frustrating when time is a major constraint. Klarwin sorry my image wasn't sufficient. In theory, with an opacity level of 0, it should be completely invisible and shouldn't be reflecting or casting shadows or anything. Despite the opacity having a value of 0, you can see in the Octane render viewport of the second image I have attached again that the plane is clearly visible in the guess the issue is, when I disable the opacity channel in C4D's default texture view, it just makes the plane 100% opaque when I'm trying to make it 100% transparent. I have brought up the opacity section of the texture to demonstrate the ImageTexture is disconnected and the float value for Opacity is set to 0. Per my original post, there's a plane in this scene as indicated by the plane in the attached viewport. This is the best I can do for now: A view of the viewport with some relevant info pulled up.
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